Railtime: Designing an Accessible and Inclusive Train Travel Experience

This case study showcases the design process and evaluation of a mobile app that aims to improve the accessibility and inclusivity of train travel for people with disabilities.

Case study cover image
UX Research
UI/UX Design
Accessibility
WCAG
Prototyping
User Testing

Introduction

Railtime is a mobile digital platform for accessible train travel. This case study showcases the design process and prototype of a mobile app that aims to improve the accessibility and inclusivity of train travel for people with disabilities. WCAG (Web Content Accessibility Guidelines) was adopted. By examining tangible ways to enhance user experience, this case study provides insights into making train travel more inclusive and straightforward for individuals with disabilities.

Project Scope

The project focuses on solutions aligning with the specific needs of passengers with disabilities. was carried out as an individual project for my Master’s course Accessibility module. I used tools like WCAG, ARIA, and user testing to ensure the app was accessible and user-friendly. The project duration was from May 2023 - September 2023 (12 Weeks)

The Problem

The UK rail industry has experienced a substantial 44% decline in ridership, from 1.8 billion journeys in 2019 to 900 million in 2022, attributable to factors like the COVID-19 pandemic, economic uncertainties, and shifting consumer preferences (Department for Transport, 2023). Compounding this issue is the significant accessibility barriers within the rail system. Two-thirds of disabled rail passengers encountered at least one challenge during their journey, while disabled individuals made fewer trips compared to non-disabled passengers (Department for Transport, 2019).

These accessibility challenges highlight the urgent need to prioritise comprehensive accessibility measures throughout the rail travel experience. Addressing these barriers is crucial not only for enhancing disabled passengers' travel experience but also for promoting their independence and mobility, enabling them to fully participate in society without limitations.

The Solution

The solution is Railtime, a mobile app designed to tackle the accessibility challenges faced by passengers with disabilities. Railtime aims to provide an inclusive and seamless travel experience, empowering individuals with disabilities to navigate the rail system with confidence and independence. It offers a range of features tailored to address the passengers' diverse needs.

  • Accessible ticket booking and payment options
  • Real-time journey updates and notifications
  • Customisable preferences for passengers with disabilities
  • Accessible route planning and navigation
  • Emergency assistance and support services
  • Inclusive and user-friendly design following WCAG
Railtime app screens

1. Research Process

The research process involved a combination of qualitative and quantitative methods to gain insights into the challenges faced by adults with disabilities when travelling by train. The research methods included surveys, interviews, and usability testing, with a focus on understanding user needs, preferences, and pain points. The key research objectives were to:

  1. Identify the challenges faced by adults with disabilities when travelling by train
  2. Understand the specific needs and preferences of passengers with disabilities
  3. Explore opportunities to enhance accessibility and inclusivity in the rail travel experience

For the research methodology, I conducted a survey to gather quantitative data on the experiences of adults with disabilities when travelling by train. The survey focused on key areas such as ticket booking, information provision, accessibility features, and support services. The survey was distributed online and received responses from 100 participants with disabilities.

In addition to the survey, I conducted semi-structured interviews with 10 adults with disabilities to gain qualitative insights into their experiences and challenges when travelling by train. The interviews focused on personal experiences, pain points, and suggestions for improving the rail travel experience. The insights from the interviews were used to inform the design of the Railtime app.

Four key insights focusing on the four different types of impairments were identified during the research process:

  1. Visual Impairment: Difficulty in reading ticket information and navigating stations
  2. Hearing Impairment: Challenges in receiving auditory announcements and alerts
  3. Mobility Impairment: Issues with accessing platforms, boarding trains, and navigating stations
  4. Cognitive Impairment: Struggles with understanding ticket options, journey information, and directions

2. Defining the User Requirements

I developed four personas representing users with visual, auditory, cognitive, and physical impairments. For each persona, I created scenarios capturing their unique challenges using rail services, assistive technologies used, and their preferred ways of engaging with technology. This persona-driven approach allowed me to deeply understand the diverse needs across the disability spectrum and design inclusive, tailored solutions addressing their specific requirements.

User persona with visual impairment
Scenario

Sarah books a train ticket to visit her daughter on her laptop using the screen reader and keyboard controls. At the train station, she opens the mobile app but has trouble reading the small text. She navigates to the settings to switch to a high-contrast colour scheme and increase the font size. With the adjustments, she can comfortably view and scan her ticket before boarding.

User persona with auditory impairment
Scenario

James books a train for a work opportunity, with a connection midway. While waiting at the busy connecting station, an announcement is made about a last-minute platform change, but he can't hear it. However, his smartwatch vibrates with a haptic alert, and he sees the notification with the new platform number and visual directions. Relieved to receive this crucial update, he confidently makes his way to the correct platform.

User persona with cognitive impairment

Scenario 1: Jude wants to attend a seminar and books a train ticket. When entering the station names, he uses the app's speech recognition due to spelling difficulties with his dyslexia. The app transcribes his voice input accurately.

Scenario 2: On the day of travel, Jude arrives early but struggles to navigate the complex station environment due to spatial awareness issues. He uses the app's camera-based navigation assistance, which overlays visual guides on his camera view, directing him seamlessly to the platform.

User persona with physical impairment
Scenario

Michelle books a train ticket to attend a football game. Before her trip, she checks the station accessibility information on the app to ensure a smooth experience. At the station, she navigates using her wheelchair but needs to select her ticket for scanning. With one hand controlling the wheelchair, she uses her smartwatch's gesture controls to pull up and scan her ticket hands-free. The app then guides her to the accessible platform entrance.

Inclusive Design Requirements

To make the final solution inclusive for all users and empower users with disabilities, some requirements were considered which include:

  1. Web Content Accessibility Guidelines (WCAG) Compliance
  2. Multi-Platform Accessibility
  3. Assistive Technology Compatibility
  4. Customisable User Interface
  5. Clear and Intuitive Navigation
  6. Keyboard Accessibility
  7. Error Prevention and Recovery
  8. Multi-Modal Input and Output
  9. Clear and Accessible Documentation

3. Ideation

The ideation stage was exciting and insightful as I got to create accessible solutions that address real user needs across the disability community. I used several techniques like empathy mapping, sketching, and worst experience ideation to develop ideas. These creative approaches helped me in ensuring that I explored all options for improving accessibility and promoting independence. I also gained new perspectives, which influenced the final designs.

Paper sketchesPaper sketchesPaper sketchesPaper sketches

The paper sketches highlight my design ideas and layout concepts aimed at fulfilling the needs of all the users. I ensured I applied various WCAG guidelines to make the platform Perceivable, Operable, Understandable and Robust. The layouts feature a clean and organised structure with sufficient white space separating different sections of the interface, focusing on easy navigation and intuitive information presentation. Through these paper sketches, I demonstrate how I applied various WCAG guidelines to make the application inclusive and accessible for people with disabilities.

I developed the Information Architecture for the Railtime app to ensure a logical and intuitive structure that aligns with the needs of users with disabilities. The IA was designed to facilitate easy navigation and clear information hierarchy.

Railtime app Information Architecture

4. Design

I designed the Railtime app's visual interface to adhere to WCAG principles, ensuring optimal usability for all users, including those with visual or cognitive impairments. I picked a colour palette with a minimum contrast ratio of 4.5:1 to enable clear legibility. I used an 8pt grid system with consistent spacing and margins, providing a structured layout. To enhance text readability across platforms, I chose the Inter typeface, designed specifically for digital interfaces with a tall x-height and line spacing of 1.5px. I opted for solid icon styles, offering increased contrast and stronger visual cues to benefit users with conditions like glaucoma.

Railtime app UI components

The app's design features a clean and intuitive interface with accessible components like buttons, input fields, and navigation elements. I added assistive technology compatibility, such as screen reader support and voice input, to enhance accessibility for users with disabilities. The inclusive design considerations that were implemented in the designed solution are highlighted below.

Inclusive Design for Sarah (Visual Impairment)
  • Text-to-speech with screen reader compatibility allows her to navigate the app using audio cues.
  • High contrast mode (WCAG 1.4.6 Level AAA) improves the readability of on-screen information for her low vision.
  • Option to resize text (WCAG 1.4.4 Level AA) and change colour themes (WCAG 1.4.8 Level AAA) to cater to her specific vision needs.
  • Clear headings and labels (WCAG 2.4.6 Level AA) reduce cognitive load for her when using screen readers.
Inclusive design for visual Impairment
Changing font size and colour theme
Inclusive Design for James (Auditory/Hearing Impairment)
  • Haptic feedback notifies James about important audio announcements at the train station.
  • Real-time captions for audio content (WCAG 1.2.4 Level AA) ensure he can access auditory information through text.
  • Visual status messages (WCAG 4.1.3 Level AA) convey updates and information to James without relying on audio cues.
Getting notifications on the smartwatch
Live trip updates
Inclusive Design for Jude (Cognitive Impairment)
  • Camera-based station navigation assistance with screen reader compatibility guides David through the complex station environment.
  • Due to his dyslexia, there is an option to change the application's colour profile to a warm colour which enhances his text readability.
  • Speech recognition input helps him enter information like station names without struggling with typing.
  • Language selection (WCAG 3.1.1 Level A) and accurate pronunciation by screen readers (WCAG 3.1.6 Level AAA) accommodate his needs.
  • Consistent navigation (WCAG 3.2.3 Level AA) provides a predictable experience for his cognitive impairments.
  • Input assistance with labels, error prevention, and help (WCAG 3.3 series) support him in case of mistakes or when needing guidance.
Input options
Navigation assistance feature
Inclusive Design for Michelle (Physical Impairment)
  • Smartwatch gesture interaction using motion actuation (WCAG 2.5.4 Level A) allows her to select her ticket using the Apple Watch while moving around on her wheelchair.
  • Keyboard accessibility (WCAG 2.1.1 Level A) enables her to use the desktop app with a keyboard due to her difficulty with using a mouse.
  • No timing constraints (WCAG 2.2.3 Level AAA) gives her sufficient time to complete her ticket purchase considering her physical limitations.
  • Large touch targets (WCAG 2.5.5 Level AAA) makes it easier for her to interact with the mobile app's buttons and controls with limited fine motor skills.
Accessibility features
Navigating using gesture controls
Multiplatform Accessibility

I designed the Railtime app with a multi-platform approach to ensure accessibility across different touch-points in users' daily lives, catering to their varying technology preferences and needs.

For desktop users, the larger screen real estate allowed for a comprehensive interface that displays important information like upcoming trips, favourite stations, and booking options on a single page. Keyboard accessibility (WCAG 2.1.3 Level AAA) was implemented, enabling users with physical impairments or those who prefer keyboard navigation to operate the app confidently. I considered the visual presentation by following principles like focus highlighting (WCAG 2.4.7 Level AA) and responsive reflow (WCAG 1.4.10 Level AA) to further enhanced the experience for users with visual impairments.

Desktop platform

I designed the smartwatch app to provide quick and accessible updates. Leveraging haptic feedback and visual notifications, the app alerts users about important announcements at train stations, particularly benefiting those with hearing impairments. For users with physical impairments, the smartwatch app supports gesture interactions and voice controls, allowing them to select tickets and navigate the interface hands-free while on the move.

5. User Testing

I conducted a user testing study with users between the ages of 18-60 who have recently used the train and are familiar with train booking apps. The testing's primary goal was to evaluate the usability and effectiveness of the proposed solution.

The study involved two rounds of testing involving 10 participants each. The user testing sessions were conducted remotely using video conferencing tools, allowing participants to interact with the prototype in a controlled environment. The sessions were moderated to guide participants through specific tasks which include: creating an account, booking a train ticket, viewing favourite trips, selecting a booked ticket, accessing station information, and using the navigation assistance feature.

Participants were encouraged to think aloud during the sessions to provide insights into their thought processes and interactions with the app. The key insights are outlined below.

5.1 Users want a clearer and more intuitive option to access information about train stations

During the initial round of testing, I discovered that 7 out of 8 participants found it difficult to locate and understand the station information icon. One participant observed that the icon indicated a pop-up, but its function was not immediately obvious. To address this, I added a larger station information button with a text label to make the function clearer for users.

Station information design changes
5.2 Users want to be able to select their destination within the station navigation interface

In the first round, a participant commented that the Navigation Assist feature lacked the ability to select a specific destination within the train station. To address this, I introduced an option to allow users to select their destination from different locations within the train station on the Navigation Assistance screen.

Station navigation design changes
5.3 Overall Usability Assessment

The System Usability Scale (SUS) data I collected during the first round showed that the app's usability was generally satisfactory, with an average score of 92.8, which is considered excellent.

After implementing the design updates based on the initial round of testing, the second round of testing revealed a significant improvement in the user experience. 7 out of 8 participants expressed satisfaction with the updated station information access and the ability to select their destination within the station navigation interface. One participant mentioned:

"I love the new navigation feature! It's so easy to find my way around the station now. I can't wait to use it on my next trip!"

Next Steps

This case study explored the process of designing a mobile application aimed at enhancing accessibility and inclusivity for passengers with disabilities in the rail travel experience. The user testing provided me with valuable insights into the usability and effectiveness of the Railtime app's prototype, leading to design improvements that enhanced the overall user experience, particularly for individuals with disabilities.

To further refine and expand the impact of Railtime, the following recommendations are proposed:

  1. Conduct continuous user testing with a more diverse group of participants to gain a deeper understanding of the app's effectiveness in promoting independence across the disability spectrum.
  2. Collaborate with accessibility experts and assistive technology developers to gather additional insights and ensure that the app's features and functionalities align with the latest accessibility standards and best practices.

Figma Prototype

The high-fidelity prototype was developed using Figma, feel free to interact with the prototype below.